Papers

Papers

The papers not available online can be requested to: deltalab@deltainformatica.eu

Download Papers List (PDF)

  • Paolo Busetta, Fitsum Kifetew, Denisse Munante, Anna Perini, Alberto Siena, Angelo Susi "Tool-supported Collaborative Requirements Prioritisation” accepted at COMPSAC 2017, July 4-8 2017, Torino (Italy)
  • Fitsum Kifetew, Angelo Susi, Denisse Muñante, Anna Perini, Alberto Siena and Paolo Busetta "Towards Multi-decision-maker Requirements Prioritisation via Multi-Objective Optimisation” Accepted at CAiSE’ 17 Forum, 12-16 June 2017, Essen (Germany)
  • Paolo Busetta, Marco Robol, Paolo Calanca, Paolo Giorgini, PRESTO Script: scripting for serious games, AI & Games Symposium at AISB 2017, University of Bath (UK), 18/22 Aprile 2017
  • Marco Robol, Paolo Calanca, Paolo Busetta, Applying BDI To Serious Games: The PRESTO Experience, University of Trento, Technical Report DISI-16- 011, December 2016, http://hdl.handle.net/11572/154697
  • Marco Robol, Paolo Giorgini, Paolo Busetta, Applying social norms to implicit negotiation among Non-Player Characters in serious games, Proceedings of WOA 2016, Sep. 2016, http://ceur-ws.org/Vol-1664/w5.pdf
  • Marco Robol, Paolo Giorgini, Paolo Busetta, Applying social norms to high-fidelity pedestrian and traffic simulations, Proceedings of ISC2 2016, Trento (Italy), Sep. 2016
  • Paolo Busetta, Mauro Dragoni, Composing Cognitive Agents from Behavioural Models in PRESTO, Online Proceedings of WOA 2015 workshop, Napoli (Italy), June 2015, http://ceur-ws.org/Vol-1382/paper13.pdf
  • Mauro Dragoni, Chiara Ghidini, Paolo Busetta, Mauro Fruet, Matteo Pedrotti, Using Ontologies For Modeling Virtual Reality Scenarios, Proceedings of ESWC 2015, June 2015 – Springer, 2015
  • Paolo Calanca, Paolo Busetta, Cognitive Navigation in PRESTO, AI&Games workshop @ AISB 2015, Canterbury (UK), April 2015 (available on-line from the AISB 2015 site)
  • Paolo Busetta, Mauro Fruet, Piero Consolati, Mauro Dragoni, and Chiara Ghidini, Developing an ontology for autonomous entities in a virtual reality: the PRESTO experience, Proceedings of MESAS 2015 workshop, Prague (CZ), April 2015, Springer LNCS 9055
  • Zeno Menestrina, Antonella De Angeli, Paolo Busetta, APE: End User Development for Emergency Management Training, 6th International Conference on Games and Virtual Worlds for Serious Applications VS-GAMES 2014, Valletta, Malta, September 9-12, 2014
  • Paolo Busetta, Chiara Ghidini, Matteo Pedrotti, Antonella De Angeli & Zeno Menestrina, Briefing Virtual Actors: a First Report on the PRESTO Project, AI&Games workshop @ AISB 2014, London, April 2014.

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